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Quake 2 crashes on launch
Quake 2 crashes on launch





Fixed some rendering lag when moving the mouse.Reduced some GL z-fighting when transparent brushes overlap solids.Entities with pathtarget or killtarget will draw a line to the target entity.Sunlight will also cast from sky brushes instead of only from empty space.Fixed bug with team textures disappearing in the texture view if scrolled too far.Fixed mirroring not rotating locked brush textures correctly.Loading a theme will save the theme filename to bsp.ini as "theme_file" and load it when BSP starts.Saved themes will appear in the menu (limited to 16 entries). Added Window->Theme menu and some theme configs.Fixed CM_LIST_SKYBOX to support paths separated by semicolons.The worldspawn "sky" key will show a dropdown of known skybox names (configured by gl_skybox_path).Entity editor will allow free text editing of choice/flags type keys.The preferences dialog will remember the last view shown when opened again.Fixed texture window "Animate" menu to toggle correctly.

quake 2 crashes on launch

  • The texture window "Animate Sky" menu is hidden in Q2 mode.
  • Pasting entities will preserve mirror overrides.
  • It will no longer be cleared when there is no matching targetname within the same set of copied entities.
  • When pasting an entity, if the target key is set, it will always be kept and be given a new id.
  • When pasting entities, targetname renumbering will apply to and be unique across usages of target, targetname, pathtarget and killtarget keys.
  • Made the group window border size thinner.
  • Theme colors apply to the entity window buttons and grid borders.
  • Entity grid theme colors will update without restarting.
  • Removed nothresholdundo setting which was for reducing memory usage.
  • quake 2 crashes on launch

    Fixed bug with Q1 wads not loading in 97q4.Set selected outline color of prefabs with the setting color_prefab_selection.Use Ctrl+L (CM_MAKE_PREFAB) to make the selection into a prefab, or use Ctrl+U (CM_REVERT_PREFAB) to revert a selected prefab back to normal editable brushes.The contained brushes and entities can't be edited or textured while part of a prefab. Prefabs will always select as a single object and can be moved, flipped or rotated. Added a feature for grouping brushes and entities into "prefab" objects.







    Quake 2 crashes on launch