Fixed some rendering lag when moving the mouse.Reduced some GL z-fighting when transparent brushes overlap solids.Entities with pathtarget or killtarget will draw a line to the target entity.Sunlight will also cast from sky brushes instead of only from empty space.Fixed bug with team textures disappearing in the texture view if scrolled too far.Fixed mirroring not rotating locked brush textures correctly.Loading a theme will save the theme filename to bsp.ini as "theme_file" and load it when BSP starts.Saved themes will appear in the menu (limited to 16 entries). Added Window->Theme menu and some theme configs.Fixed CM_LIST_SKYBOX to support paths separated by semicolons.The worldspawn "sky" key will show a dropdown of known skybox names (configured by gl_skybox_path).Entity editor will allow free text editing of choice/flags type keys.The preferences dialog will remember the last view shown when opened again.Fixed texture window "Animate" menu to toggle correctly.
Fixed bug with Q1 wads not loading in 97q4.Set selected outline color of prefabs with the setting color_prefab_selection.Use Ctrl+L (CM_MAKE_PREFAB) to make the selection into a prefab, or use Ctrl+U (CM_REVERT_PREFAB) to revert a selected prefab back to normal editable brushes.The contained brushes and entities can't be edited or textured while part of a prefab. Prefabs will always select as a single object and can be moved, flipped or rotated. Added a feature for grouping brushes and entities into "prefab" objects.